Quick concept made solo during the two-day 2022 GMTK Game Jam (Theme - "Roll of the Dice"). I interpreted this theme figuratively during development and sought to design a game that relies on randomness and leaps-of-faith but also includes the ability to calculate risk (the latter of which hopefully improves the more you traverse a particular stage).


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"There's always a spider that you have forgot,
There's always a web in which you can be caught, 
There'll always be someone entangled in sorrow, 
Even when, somehow, you're not."

- Wovenguard Proverb

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WILL YOU RISK TRYING TO SAVE JUST ONE MORE WHEN DOOM MIGHT BE RIGHT AROUND THE CORNER?


You play as a gallant guardsman of the fly folk who must navigate an ever-changing web in the dead of night to rescue other entangled flies:


  • Randomized in each stage: The configuration of the web (the amount of strands & where they connect), the number/position of captured flies, and the spider's position


  • Click nearby diamonds on paths connected to you to move. You can't see what lies along the paths around you, so every move you make is a "shot-in-the-dark."  Do you take a gamble on luck, or on your memory?


  • If you come across a captured fly, you'll pick them up automatically. You must find and return each fly to the center of the web in order to free them. Freeing every fly entangled in the web ends the stage. 


  • Somewhere within the web, a sneaky spider known as the Doomweaver lies in wait. Cross the spider's path and all rescued flies will be recaptured, returning to their original capture points. Not only that, but the spider will relocate to another strand of its web. Will you risk trying to save just one more when doom might be right around the corner?